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spacemandev

@spacemandev

decentralized incentives, autonomous peers, hackathons, game design; builder relations - ai @solanafndn; organizer @oniondao_; esto mutatio

Followers
5,475
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Posting frequency
9.1 /wk
5 posts over 3 days
Last post
4d
4 Nov 2026
Measured
7 Nov 2026
1 daily snapshot

Followers over time

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Recent posts

spacemandev@spacemandev · 4d
what would your top games be to play at a LAN party? ( luma.com/ferris-lanjam * CHICAGO) thinking a lot of people will bring Macs, so needs to have decomp or web or arm variant likely compiling a list LAN JAM · Luma From luma.com
4 replies·0 reposts·10 likes·1,223 views
spacemandev@spacemandev · 4d
moar badge contentttttttt! Solandy 🎓 @HeyAndyS Nov 4 Let's build real apps for the Solana Badge! so we are ready when time comes @SolanaEvents watch me build and publish 👇
spacemandev@spacemandev · 4d
We've been getting some great feedback and early testing with ecosystem teams that want to build activations around the badge; if you're an eco team with a cool idea or want to chat about what might be possible, please get in touch! Solana Developers @solana_devs Oct 28 Introducing the Solana BP Badge, a devkit for learning about and exploring Solana by building apps, playing with hardware, and winning prizes. Watch @spacemandev explain it here, and check out more at solana.com/breakpoint/bad…
spacemandev@spacemandev · 5d
robots making robots smarter 👀 Rikiya Takehi @rikiyatakehi Nov 2 We asked GPT-6 Astra to edit Qwen3.5-0.8B weights to improve math. It directly changed only 0.016% of weights, fixing 0.8B's reasoning loops & improving math up to 6x and even instruction following 3x, without gradients or training. We call this Weight-Space Programming: Readers added context LLM was given weights explicitly as text in prompt and used code/forward passes (per authors' logs) to ablate Qwen looping direction, a known thinking-mode issue per model card. Primarily fixed repetition in that mode, not general 'natively' improving weights/math. rikiyat.github.io/blog/weight-sp… github.com/RikiyaT/lm_und… huggingface.co/Qwen/Qwen3.5-0… huggingface.co/RikiyaT/Qwen3.…
spacemandev@spacemandev · 7d
one of the reasons I'm so impressed with @spawn more than any other project like it is that Savi (their AI agent) lets you build the *admin* tools/harness AND the *game* with the same interface, whereas other products largely give you a one size fit all harness to build games
9 replies·7 reposts·33 likes·2,327 views